Abstract

Abstract This article shares course activities relying on the draw-to-learn framework from a general education humanities course focused on social media. These activities ask students to create drawings or sketches of concepts from the course — the internet and visual maps of directions to a familiar location. These drawing activities can promote similar cognitive processes to writing activities and, in turn, enhance student learning via non-alphanumeric text creation. While used far more regularly in science, technology, engineering, and math (STEM) disciplines, such activities may prove useful across disciplines, including the humanities.

Journal
Pedagogy
Published
2025-04-01
DOI
10.1215/15314200-11625210
CompPile
Open Access
Closed
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