Abstract

ABSTRACTThis article argues that game design can be used to teach design thinking within a pedagogy of making. It analyzes qualitative survey responses from 12 writing teachers who asked students to design social justice games and argues that games not only give students practice in design thinking but that, as multimodal, embodied systems, games can enact social theories and, as such, be a way for students to empathize with and design for wicked social problems.KEYWORDS: Computer-based learningcritical theorypedagogical theoryrhetoric of technologysocial theoryusability studies Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsRebekah Shultz ColbyRebekah Shultz Colby is a Teaching Professor at the University of Denver. She has co-edited The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom and Rhetoric/Composition/Play through Video Games. She has published articles on using games to theorize and teach rhetoric and technical writing in Computers and Composition and Communication Design Quarterly.

Journal
Technical Communication Quarterly
Published
2023-04-03
DOI
10.1080/10572252.2022.2077453
CompPile
Open Access
Closed
Topics
Export

Citation context

Cited by in this index (1)

  1. IEEE Transactions on Professional Communication

References (78) · 18 in this index

  1. 10.1215/9780822388074
     ↗
  2. 10.4324/9781410617385
     ↗
  3. 10.1086/345321
     ↗
  4. Beck, K., Beedle, M., van Bennekum, A., Cockburn, A., Cunningham, W., Fowler, M. … Thomas, D. (2001). Manifes…
  5. Blackmon, S. & Karabinus, A. (2015, Oct. 16). Invisibility blues 1.1: When race is on the menu: Choice, chang…
Show all 78 →
  1. 10.7551/mitpress/5334.001.0001
     ↗
  2. 10.5749/minnesota/9780816678976.001.0001
     ↗
  3. Outline of a theory of practice
  4. 10.1007/978-3-030-63311-0_12
     ↗
  5. Computers and Composition
  6. O-Zone: A Journal of Object-Oriented Studies
  7. 10.2307/1511524
     ↗
  8. Gender trouble: Feminism and the subversion of identity
  9. 10.1080/17530350.2010.494117
     ↗
  10. College Composition and Communication
  11. 10.1093/acprof:oso/9780195333213.001.0001
     ↗
  12. 10.1057/9781137307675
     ↗
  13. Communication Design Quarterly
  14. Technical Communication Quarterly
  15. 10.7551/mitpress/12255.001.0001
     ↗
  16. Experience and education
  17. Technical Communication
  18. Systemic racism: A theory of oppression
  19. 10.7551/mitpress/7678.001.0001
     ↗
  20. Gaming: Essays on algorithmic culture
  21. 10.1145/950566.950595
     ↗
  22. Technical Communication
  23. Woke gaming: Digital challenges to oppression and social injustice
  24. Computer games and technical communication: Critical methods and applications at the inte…
  25. Journal of Business and Technical Communication
  26. Game Studies
  27. 10.4324/9780203731260
     ↗
  28. How games move us: Emotion by design
  29. 10.1177/1046878109353473
     ↗
  30. Computers and Composition
  31. Technical Communication Quarterly
  32. Connected gaming: What making video games can teach us about learning and literacy
  33. Technical Communication
  34. 10.2752/175470811X13071166525216
     ↗
  35. 10.2307/357774
     ↗
  36. 10.1057/9781137307675_9
     ↗
  37. Computers and Composition
  38. College Composition and Communication
  39. Technical Communication Quarterly
  40. Forum: Qualitative Social Research
  41. Technical Communication Quarterly
  42. Not Your Mama’s Gamer
  43. The Montessori method
  44. 10.2307/j.ctt1pwt9w5
     ↗
  45. Papert, S. & Harel, I. (1991).Constructionism. New Jersey: Ablex Publishing.
  46. Qualitative research and evaluative methods
  47. Invisible women: Data bias in a world designed for men
  48. Journal of Business and Technical Communication
  49. Game Studies
  50. College Composition and Communication
  51. Rhetorical listening: Identification, gender, whiteness
  52. 10.1080/01972243.2011.583819
     ↗
  53. Rules of play: Game design fundamentals
  54. Technical Communication Quarterly
  55. Computer games and technical communication: Critical methods and applications at the inte…
  56. 10.1201/9780080919171
     ↗
  57. Computers and Composition
  58. Proceedings of the 2005 DIGRA International Conference: Changing Views: Worlds at Play.
  59. 10.2307/j.ctt5hjqkk
     ↗
  60. 10.3998/mpub.11724511
     ↗
  61. St. John, V. (2013, January 23). Best practices: Five tips for better playtesting.Game Developer.. https://ww…
  62. Basics of qualitative research: Grounded theory, procedures, and techniques
  63. 10.1515/9783110214406.165
     ↗
  64. 10.5210/fm.v0i0.1611
     ↗
  65. Technical Communication Quarterly
  66. 10.4324/9781003036760
     ↗
  67. 10.1177/1098214005283748
     ↗
  68. Technical Communication Quarterly
  69. Journal of Business and Technical Communication
  70. 10.1017/CBO9780511803932
     ↗
  71. College Composition and Communication
  72. 10.1177/1354856517709987
     ↗
  73. Writing power: Communication in an engineering center