-
Freire, Paulo. (1968). Pedagogy of the oppressed. New York: Seabury Press.
-
Freire, Paulo. (1973). Education for critical consciousness. New York: Seabury Press.
-
Gee, James P. (2008). Learning in semiotic domains: A social and situated account. In Mustin Prinsloo & Mike …
-
Gee, James P. (2004a). Learning by design: Games as learning machines. Interactive Educational Multimedia, 8,…
-
Gee, James P. (2004b). Situated language and learning: A critique of traditional schooling. New York : Routledge.
-
Gee, James P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
-
Gee, James P., & Hayes, Betty. (2011). Language and learning in the digital age. New York: Routledge.
-
Giroux, Henry A. (1992). Border crossings: Cultural workers and the politics of education. New York: Routledge.
-
Giroux, Henry A. (2007). Democracy, education, and the politics of critical pedagogy. In Peter McLaren & Joe …
-
Hom, Harry L., & Murphy, Marilyn D. (1983). Low need achievers' performance: The positive impact of a self- d…
-
hooks, bell. (1994). Teaching to transgress: Education as the practice of freedom. New York, NY: Routledge, 1994.
-
Incremona, Marisa (2014, March 29). Food for thought: Lunchtime reflections [Blog entry]. Retrieved from http…
-
IWP Mission Statement. (2015). Retrieved from http://nau.edu/CAL/Interdisciplinary-Writing- Program/Mission-S…
-
Jennings, Nancy, Lovett, Suzanne, Cuba, Lee, Swingle, Joe, & Lindkvist, Heather. (2013). "What would make thi…
-
Kress, Gunther. (1999). English at the crossroads: Rethinking curricula of communication in the context of th…
-
Kress (2005)
Computers and Composition
-
Kuh, George D. (2008). High-impact educational practices: What they are, who has access to them, and why they…
-
Kuh, George D. & O'Donnell, Ken (2013). Ensuring quality & taking high-impact practices to scale. Washington,…
-
Lankshear, Colin, & Knobel, Michele. (2007). Sampling "the new" in new literacies. In Michele Knobel & Colin …
-
Mäyrä, Frans. (2008). An introduction to game studies: Games in culture. Thousand Oaks, CA: Sage Publications.
-
McGonigal, Jane. (2010, February). Gaming can make a better world. [Video file]. Retrieved from http://www.te…
-
McGonigal, Jane. (2011). Reality is broken: Why games make us better and how they can change the world. New Y…
-
McLaren, Peter., & Kincheloe, Joe L. (Eds.). (2007). Critical pedagogy: Where are we now? New York: Peter Lang.
-
McLaren, Peter, & da Silva, Tomaz Tadeu. (1993). Decentering pedagogy: Critical literacy, resistance and the …
-
NAU Mission, Vision, and Values (2015). Retrieved from http://nau.edu/President/Mission-Vision-Values
-
Nowacek, Rebecca S. (2011). Agents of integration: Understanding transfer as a rhetorical act. Carbondale, IL…
-
Rice, Mary. (2014). Reviewing the content of videogame lesson plans available to teachers. In
-
Hannah R. Gerber &Sandra S. Abrams (Eds.), Bridging literacies with videogames (pp. 155-170). Rotterdam: Sens…
-
Ryan, Richard M., & Deci, Edward L. (2000). Self-determination theory and the facilitation of intrinsic motiv…
-
Street, Brian. (2003). What's "new" in new literacy studies? Critical approaches to literacy in theory and pr…
-
Taylor, Nicholas, Jenson, Jennifer, de Castell, Suzanne, & Dilouya, Barry. (2014). Public displays of play: S…
-
Vygotsky, Lev S. (1978). Mind in society: The development of higher psychological processes. Cambridge: Harvard UP.
-
Yee, Nick. (2014). The Proteus paradox: How online games and virtual worlds change us-and how they don't. New…
-
Zimmerman, Eric. (2009). Gaming Literacy: Game design as a model for literacy in the twenty-first century. In
-
Bernard Perron and Mark J.P. Wolf (Eds.), The Video Game Theory Reader 2 (pp. 23-31). New York: Routledge.
-
Contact Information Nancy Guerra Barron Northern Arizona University 705 S. Beaver Street P.O. Box 6032 Flagst…
-
Sibylle Gruber Northern Arizona University 705 S. Beaver Street P.O. Box 6032 Flagstaff, AZ 86011 Email: Siby…
-
Barron et al. (2016)
Across the Disciplines