The Design is the Game: Writing Games, Teaching Writing

Alice J. Robison Massachusetts Institute of Technology
Journal
Computers and Composition
Published
2008-01-01
DOI
10.1016/j.compcom.2008.04.006
CompPile
Open Access
Closed
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Cited by in this index (7)

  1. Journal of Technical Writing and Communication
  2. Computers and Composition
  3. Computers and Composition
  4. Technical Communication Quarterly
  5. Computers and Composition
Show all 7 →
  1. Computers and Composition
  2. Computers and Composition

References (18) · 1 in this index

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  2. Computers and Composition
  3. Unit operations: An approach to videogame criticism
  4. Cheating: Gaining advantage in videogames
  5. Where the action is: The foundations of embodied interaction
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  3. Convergence culture
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  5. A Theory of fun for game design
  6. Interaction and narrative
    The Game design reader: A rules of play anthology
  7. An Introduction to game studies: Games in culture
  8. Novak, Chris (2004–2006). Personal interviews.
  9. Rules of play: Game design fundamentals
  10. From content to context: Videogames as designed experiences
    Educational Researcher  ↗
  11. Massively multiplayer online gaming as a constellation of literacy practices
    E-Learning  ↗
  12. The Video game lightning rod: Constructions of a new media technology, 1970–2000
    Information, Communication and Society  ↗
  13. Afterword: The return of the player
    Gaming lives of the twenty-first century: Literate connections