Abstract
This webtext explores the educational and social potential of Alternate Reality Games (ARGs) by describing and analyzing the design, curriculum, and objectives of an ARG entitled S.E.E.D. This webtext uses some of the transmedia assets that made the game itself possible, as well as video documentation of the game, to provide an account of this genre and its affordances.
- Journal
- Kairos: A Journal of Rhetoric, Technology, and Pedagogy
- Published
- 2018-01
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- Open Access
- OA PDF Gold
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